
People are brewing new decks-or innovating on existing archetypes-all the time.

Several websites (such as MTGTop8 and ) can provide an overview of the metagame, and decklists for pretty much anything that is being widely played. Several dozen more decks are capable of consistently good performances and winning large events. As I write this, at least a dozen decks are considered Tier One, and no single deck makes up more than 12% of the competitive metagame. For those of you that like it hot, burn decks have always been a staple of the format and likely always will be. Modern also has both a wide range of midrange decks and some solid control archetypes. The synergy can be more direct: Modern has literally dozens of competitive combo decks.

That synergy can be tribal: Goblins, Merfolk, Spirits, Elementals and Humans are all solid archetypes. With 17,000 cards in the format, good decks tend to have a lot of synergy. The easiest way to check whether a card is Modern-legal is to check Wizards official card database Gatherer – Magic: The Gathering () or a similar site like Scryfall. Some cards are banned in Modern, and some cards printed with the new frame are not legal (cards from some Commander sets, Unhinged cards, some Secret Lairs, etc). That’s some 17,000 unique cards, so you have a lot of room to brew. The format does not rotate, so cards printed in Mirrodin, and most cards printed since, are legal.

Modern was created when Wizards of the Coast introduced the “modern” card frame with the Mirrodin card set, back in 2003. Decks are a minimum of 60 cards, with a sideboard of up to 15 additional cards. At the same time, the format is dynamic and interesting, with plenty of iterations. It is also one of the few formats where you can often keep playing the same basic deck for years. And if you are playing competitively, for prizes, it is number one. Modern MtG is one of the most popular paper formats running, second only to Commander.
